In the Property inspector, choose Motion from the Tween menu to create a motion tween.
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Select any frame between frames 1 and 36 in the Right Eye layer.Ĥ. In the Right Eye layer, select frame 36 and drag the right eye a short distance.ģ. In the Right Eye layer, select frame 36 and choose Insert > Timeline > Keyframe.Ī keyframe signals Macromedia Flash that some animation action begins or ends at that frame.Ģ. You can then use a motion tween to fill the frames between the keyframes.ġ. To create the motion tween you need a start keyframe and an end keyframe containing the same symbol. You can now reuse the eye symbol as many times as you want without redrawing it.īecause you created the eyes using a graphic symbol, you can animate them using a motion tween. Note: You must select the eye symbol in the library to see the graphic in the preview window, as shown in the following illustration. Choose Window > Library to see that your symbol has been added to the Library panel. The eye now has a single blue selection border and can be selected with a single click.ġ0. The eye on the Stage is now just an instance (copy) of the master eye symbol, which is stored in the library. Select Graphic as the behavior, and click OK. Note: If the right eye is not completely selected, double-click the eye on the Stage with the Arrow Selection tool to select it.ĩ. This automatically selects the contents of frame 1. In the Right Eye layer, click frame 1 to select it. This will also reduce the size of your finished movie.ħ. This adds the eye to the library so you can use it over and over. Instead of creating two eyes separately, convert the right eye from a shape to a graphic symbol. Save the Eye Graphic as a Symbol in the Library Rename the layer Right Eye and press Enter (Windows) or Return (Macintosh). This selects the layer name so that you can rename it.Ħ. In the Timeline, double-click the layer name, Layer 1. To change the fill color, use the Fill color box.ĥ.
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To change the outline color of the eye, click the Stroke color box in the Property inspector and select a new color. Select the Arrow Selection tool and double-click the circle to select it both the fill & stroke.Ĥ. Select the Oval tool and draw a small circle to represent the right eye on a face.ģ. The new document contains one layer and one empty keyframe.Ģ. Start Macromedia Flash MX, and choose File > New to open a blank new document. After you have tested your movie, you will publish it for playback by others, either through a browser or directly with the Flash player.ġ.
Why does macromedia flash mx 2004 not run fla files movie#
You will also import a sound file to provide a musical soundtrack while the movie plays. You will use many basic Macromedia Flash techniques, including drawing tools, motion and shape tweens, button symbols, and basic ActionScript to provide user controls. This activity walks you step by step through the process of creating a simple Macromedia Flash animation.